Tabletop Terrors

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Encounter Machine - Ep 02 - The Dungeon Turning Point

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Encounter-Machine-Logo.png

Greetings to all sentient beings.

This

Is...

 

ENCOUNTER MACHINE

Tabletop encounters that will take YOUR game to the next level.

  

Encounter 2: Husks: The Dungeon Turning Point

 Husks_Map.jpg

Frame: Deep in a dungeon, when you need to shake things up

Mechanical: Swarms released by touch, finding an escape

Hull: Horrifying forms of long-dead abominations, baffling cavern gloom, no way out

Weapons: Oozes, Black Pudding, Hatchlings, Confusion

Wetware: Wracking memories of evil darker than human malice

 

Level: 3-7

Monsters: Oozes, Black Pudding, Spider Swarm (p. 240 5E MM...corrosion!!)

Timer: Find an exit, 4 possible locations determined by a d4 on successful search

Threat: Any time terrain is touched, spawn 1d6 enemies, ooze-slick floors make ANY movement a dex check

Treat: Loot a hollowed husk-corpse to find an item from table G (p. 147 of the 5E DMG)

Attachments: A perfect place to form phobias, or hint at an evil that threatens the entire world

 

 

 

Encounter Machine - Ep. 01 - The Fog of Time

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Encounter-Machine-Logo.png

 Greetings to all sentient beings.

This

Is...

 

ENCOUNTER MACHINE

Tabletop encounters that will take YOUR game to the next level.

 Drunkens & Dragons

Tabletop Terrors

 

 Map_01.png

Encounter 1: The Fog of Time

 

Frame: Any time your players want to travel

Mechanical: A Goblin battle in a moving mass of time distortion

Hull: Road, Wagon, Fog, Forest

Weapons: Goblins, Combat Exclusion

Wetware: Echoes across the centuries, objects that appear ancient in the present from folks in the fog

 

Level: 1-5

Monsters: Goblins, one Big 'Ol Goblin (double stats)

Timer: The fog slides forward with the breeze, 30 feet/round. He who stands within is transported to 150 years ago, when Goblins massacred the halflings of Riverbend. Maybe you can make a difference. Objects are also transported.

Threat: Goblins pour outta de bushes

Treat: Be known as a hero for decades if you can save Walter Maltwood, mayor of Riverbend

Attachments: This is a good encounter to start a campaign, and can easily stand alone without opening up a Terminator 2 paradox chain. Can also come back later.

Destroy Artifact - Episode 04 - Minimum Effective Dosage

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This is Destroy Artifact, a podcast about the challenges, joys and pitfalls of creativity, framed mostly as it relates with Tabletop RPGs.

In this episode we talk about the 80/20 rule, and unlocking your creativity by focusing on the right things.

Destroy Artifact - Episode 03 - Scheduling the Muse

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In the episode 3 of our #creativity #RPG #podcast #DestroyArtifact, we're joined by Matt Click of A Fistful of Dice, and we discuss why there is no such thing as writer's block, and how to consistently create.

Destroy Artifact - THEME SONG - Chimera Bled By Microchip

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The response to our Destroy Artifact podcast has been incredible, and we can't thank you enough! However, the most common email we've received is "what is that song at the beginning, and where can I hear it?" Well here it is-- enjoy Chimera Bled By Microchip, an original piece by James and I. Thanks so much for listening. // Tim 

www.TabletopTerrors.com
www.AbsoluteTabletop.com

Destroy Artifact - Episode 02 - Your Ideas Aren’t Original

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In the 2nd episode of our #creativity #RPG #podcast #DestroyArtifact, we discuss why your ideas aren't original, and whether that's good or bad.


Check out more on www.TabletopTerrors.com. 

Destroy Artifact - Episode 01 - Create Now or it Will Die

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This is Destroy Artifact, a podcast about the challenges, joys and pitfalls of creativity, framed mostly as it relates with Tabletop RPGs.

In this episode we talk about why you need to create the idea that's inspiring you now, or it will die.