Greetings to all sentient beings.
Tabletop encounters that will take YOUR game to the next level.
Encounter 2: Husks: The Dungeon Turning Point
Frame: Deep in a dungeon, when you need to shake things up
Mechanical: Swarms released by touch, finding an escape
Hull: Horrifying forms of long-dead abominations, baffling cavern gloom, no way out
Weapons: Oozes, Black Pudding, Hatchlings, Confusion
Wetware: Wracking memories of evil darker than human malice
Monsters: Oozes, Black Pudding, Spider Swarm (p. 240 5E MM...corrosion!!)
Timer: Find an exit, 4 possible locations determined by a d4 on successful search
Threat: Any time terrain is touched, spawn 1d6 enemies, ooze-slick floors make ANY movement a dex check
Treat: Loot a hollowed husk-corpse to find an item from table G (p. 147 of the 5E DMG)
Attachments: A perfect place to form phobias, or hint at an evil that threatens the entire world